Overview 

I’m a 3D Generalist / Compositor / light artist, I have 16 years experience in VFX/CG productions of AAA games, Real-time/in-engine, feature movies ,TV shows and commercials TV. I was responsible to make complex VFX/CG shots from pre-production advice right through to delivering content. I'm very motivate digital art is my passion. I had been on production such as CALL OF DUTY BLACK OPS III,SHADOW OF WAR, X-Men, CAPTAIN AMERICA and GODZILLA , Guardians of the Galaxy and top VR/AR system “Microsoft HoloLens”

 

Professional Skills 

Proficient in Unity3D,Unreal engine, MAYA, NUKE , Adobe After Effect, Adobe Photoshop. Knowledge of lighting in realtime game engine and mental ray And V-Ray, 3D Modeling and Animation, Professional 3D/2D Compositing and creating VFX in MAYA and 3D camera tracking , Expert knowledge of CG compositing integration with multi-Pass EXR ,Set Extension with Matte painting integration .Strong knowledge of Camera and Sets up scene lights to match color keys and concept art.

 

SPECIALITIES

  • Lighting in Realtime game engine and mental ray and V-Ray

  • Expertise in CG lighting & CG Compositing integration with multi-pass EXR

  • Creating PREVIZ/POSTVIZ  shot 

  • Creating 3D prototype from scratch for Real-time/in-engine

  • Particle animation and Fluid effect in Real-time/in-engine and MAYA

  • 3D modeling, Animation and Rendering in MAYA

  • Camera tracking and Expertise in SynthEyes, Nuke

  • Look Developments in rendering, particularly with regard to realistic lighting and VFX

 

SOFTWARES

  •  Maya

  •  Nuke

  •  VRay

  •  RenderMan

  •  Unreal Engine 

  •  Unity3D

  •  CryEngine

  •  Adobe Photoshop

  •  Adobe After Effects

Awards

  •  2019 Win the NAVGTR for best lighting/texturing in "GOD OF WAR"

  •  2018 Nomeid for best VFX in international film festival of Milan

  •  2015 Active Member of Visual Effect Society

  •  2010 Best Visual Effects in 24th international Film Festival for Children and Youth

 

Wolcen Game

Lead Lighting and VFX Artist

  • Designing and creating lighting/VFX and rendering pipeline

  • Designing and creating production rigs, tools and documentation

  • Lighting / VFX and Shading look development on multiple level

  • Co-supervision tasks on cross-site sequence work

AiDReam LLC

Founder & Director

  • Developing enhanced pipeline and tools to create photo-realistic contents

  • Creating enhanced 3D environment and animation

ARwall Inc.

Look Development TD and Senior Generalist 

  • Execute a wide range of tasks including , animation, texturing,

       lighting, color grading.

  • Lighting and Shading look development on multiple levels in various styles

Microsoft Mixed Reality Team & AI Perception 

Senior 3D Generalist

  • Execute a wide range of tasks including lighting, look development, texturing,

 

Sony Play Station (Santa Monica Studio)  

Senior Light Artist  (Real-time/in-engine)

  • Execute a wide range of tasks including planning, look development, animation,

       texturing, lighting, color grading, setup cinematic shots.

  • Lighting and Shading look development on multiple levels in various styles

  • Developments in rendering, particularly with regard to realistic lighting and surfaces

 

 

WB Games Studios  (Monolith)

Senior Cinematic Artist

  • Setting up cinematic scene lights to match color keys and concept art

  • Setting up cinematic scene lights to match with art director ideas

  • Development in rendering, particularly with regard to realistic lighting and surfaces

  • Development in rendering to create best realistic lighting set for cinematic scene

       with lots of FX.

 

Microsoft HoloLens 

VFX Artist

  • Visualize effects and create VFX from scratch for HoloLens

 

 

 

Activision / Blizzard

Senior Compositor / Light Artist and Look Development

  • Scene lights to match color keys and concept art

  • Lighting characters and weapons

  • Making PREVIZ and prototype

  • Create 3D prototype (VFX/model/animation/light) based on director ideas and

       concept image

  • Developments in rendering, particularly with regard to realistic lighting and surfaces

  • Call of Duty Black OPS III

 

. Call Of Duty Black OPS III    

 

 

Mirada Studios

Senior Artist

 

  • Match real shots camera with MAYA CG scenes and geometries in MAYA

  • Enhancing 3D scan environment in MAYA to match with CG environment

  • Lexus TV Commercials

 

. Lexus Commercials TV

 

 

Stereo D llc

Nuke Compositor

  • Camera Tracking 

  • Make Clean plates (NUKE ,PHOTOSHOP )

  • Stereo compositing (Nuke)

  • Work on complex VFX elements shot, and compositing CG integration multi-pass EXR  (NUKE)

 

  • Need For Speed 

  • Captain America : winter soldier

  • Godzilla 

  • X-Men :Days of future past

  • Teenage mutant ninja turtles

  • Guardians of the galaxy

  • Hercules

 

 

 

 

 

Work Experience in Short Films

Where The Snails Live  

2013 VXF Supervisor/VFX Artist

Last Day on Eearth  

2016 VFX Supervisor/VFX Artist

 

 

Cinemagics 

VFX Supervisor / Artist

I've been personally  involved in :

-Visual Effects Supervisor

-Creative team

-Modeling,texturing,Animation in MAYA

-Compositing complex VFX shot in Nuke / After Effects

-Creating FX and Particles / Fluid effects  

 

  • Love to the end  (TV Seri)2012 as VFX supervisor / VFX Artist

  • Pay day (TV Seri)2012 as VFX supervisor / VFX Artist

  • Maryam brothers (TV Seri)2011 as VFX supervisor / VFX Artist

  • Long Day (TV Seri)2011 as VFX supervisor / VFX Artist

  • Zain (Commercial TV)2011 as VFX supervisor / VFX Artist

  • Quality_net (Commercial TV)2011 as VFX supervisor / VFX Artist



 

 

Dream Eye Studio

VFX Supervisor / Artist

I've been personally  involved in :

-Visual Effects Supervisor

-Creative team

-Modeling,texturing,Animation in MAYA

-Compositing complex VFX shot in Nuke / After Effects

-Creating FX and Particles / Fluid effects  

 

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EDUCATION:

Bachelor Degree in Computer  Engineering

 

RFAKHARIEH@GMAIL.COM

 

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